Mythic Entertainment is ready with its new MMORPG. They are the people behind Dark Age of Camelot, a game that became known for its PVP, Player vs Player, where all the players are involved in a war between the 3 races. This concept, known as Realm vs. Realm, went hand in hand with the game Warhammer Table Top, in which different races were constantly at war with each other. So when Games Workshop decided to make an MMORPG based on the popular game series, it was a no brainer to choose Mythic Entertainment to create it. Now they have, and Realm vs. Realm (RVR) is an important part of Warhammer Online. “War is everywhere” promise Mythic in their ads, and after spending months on a small game, then I give them absolutely right. When you log into a WAR (Warhammer Age of Reckoning) server, you can’t help but get mixed up in the war between Order and Destruction.
When you start the game, there are 6 races to choose from. 3 on both sides of the conflict. Dwarves and Greenskins fight on a front, High Elves and Dark Elves fight for control of their homeland, and the people try to stop a Chaos invasion. So there are 3 ways you can fight, and what you start is determined by the race you choose to play. Each race has its own professions, such as the Ironbreaker Dwarf or the Chaos Mage. They are very different, although essentially they can be divided into some basic types that are known from this type of game. Once you’ve chosen your character and found a style that fits, you’re ready to explore this new world.
Of course, there are a lot of quests and you really have to make an effort to run out of them. It’s normal practice for these types of games and works very well in WAR. The individual missions are easily stereotypical, to find people/things, or beat monsters to death, but there’s been a lot of work on the story and it makes them quite entertaining. You can feel that Mythic has been aware of this and they vary them quite well with little surprises on the way. The first 10 levels are used in the same starting area, but as soon as you get to the first warfield, the game opens up for the other races’ areas and this works really well, because there’s nothing stopping you from completing quests in all three areas.
In addition to the usual quests, Mythic has come up with something they call the Public Quest. It’s a welcome innovation to the genre. The story of the game is driven by Public Quest (PQ). As you run and resolve quests, you will find areas where PQ is occurring. They often consist of 3 or more phases, which have in common that they cannot be completed alone, but require more people to work together. Once they come across such quests, you can start completing them. You don’t have to be in a group with other people who are also involved in this quest, but it can often be an advantage. When a PQ is completed, that is, all phases are resolved, everyone who contributed to finishing it is ranked according to how much they contributed. The highest ranked gets the best rewards. It’s a brilliant way to meet new people, and since one of the main purposes of an online game is to play with others, PQs is a pretty cool feature. Beyond the rewards you can earn by completing a PQ, you gain Influence, which can be used to redeem rewards from certain people, so even if you don’t earn anything, the time you spend in a PQ is far from wasted.
kingdom against kingdom
Like I said, warfare is an important part of Warhammer Online. Pretty quickly after starting out with a character, you are introduced to the PVP aspect of the game. It can be roughly divided into two: scenarios and Open RVR. The scenarios are the first with which the players become familiar. You sign up for a scenario, and when there are enough players on both sides to get it going, it starts. You are then sent to the area and must fight to complete the objectives before the enemy or before the time expires (after 15 minutes). There are scenarios where you have to fight for control points, scenarios where you have to steal your opponent’s flag and make sure yours isn’t stolen, and many others. There is a good variety of scenarios. The good thing about these 메이저사이트 scenarios is that it is the side that works as a team that usually wins. It’s not just a matter of running around and killing the opponent, although the course is always a good thing. It’s a matter of working together to solve the task, and there are no classes that can handle it by themselves. Cooperation is the key to success. It’s pretty clever that you can always join a stage, and once it’s over, you’re just sent back to where you were when it started. This makes it quick and easy to get involved in PVP.